Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Repost)

Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Repost)

Todd Perkins, "Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online"
M..w H..l (4-2008) | PDF | 315 pages | ISBN: 0071545255 | 7Mb

Nintendo Wii Flash Game Creator's Guide

Nintendo Wii Flash Game Creator's Guide

Nintendo Wii Flash Game Creator's Guide
McGraw-Hill Osborne Media | English | PDF | ISBN: 0071545255 | 337 pages | 3.7 MB

Nintendo Wii Flash Game Creator's Guide (repost)

Nintendo Wii Flash Game Creator's Guide (repost)

Todd Perkins, "Nintendo Wii Flash Game Creator's Guide"
McGraw-Hill Osborne Media | 2008 | ISBN: 0071545255 | 315 pages | PDF | 4 MB

Pixel Game Creator

Pixel Game Creator

Pixel Game Creator
PSD | JPG files | 10 Mb

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation by James A. Henley
English | Dec 24, 2014 | ISBN: 0321957725 | 384 Pages | EPUB/AZW3 | 7.28 MB/8.88 MB

The Unity Engine Tutorial for Any Game Creator. Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns.

Guerrilla Marketing for Job Hunters 2.0: 1,001 Unconventional Tips, Tricks and Tactics for Landing Your Dream Job (repost)

Guerrilla Marketing for Job Hunters 2.0: 1,001 Unconventional Tips, Tricks and Tactics for Landing Your Dream Job (repost)

Jay Conrad Levinson, David E. Perry, "Guerrilla Marketing for Job Hunters 2.0: 1,001 Unconventional Tips, Tricks and Tactics for Landing Your Dream Job"
2009-06-22 | ISBN: 0470455845 | 311 pages | PDF | 3,5 MB

In Today's Job Jungle, the Guerrilla is King
"You'll learn how to build a compelling new network in days that gets you sit-down meetings with decision makers who can hire you, for jobs that aren't advertised or don't even exist yet."
—Kevin Donlin, creator, TheSimpleJobSearch.com; co-creator, The Guerrilla Job Search Home Study Course

Guerrilla Marketing for Job Hunters 2.0: 1,001 Unconventional Tips, Tricks and Tactics for Landing Your Dream Job (repost)

Guerrilla Marketing for Job Hunters 2.0: 1,001 Unconventional Tips, Tricks and Tactics for Landing Your Dream Job (repost)

Jay Conrad Levinson, David E. Perry, "Guerrilla Marketing for Job Hunters 2.0: 1,001 Unconventional Tips, Tricks and Tactics for Landing Your Dream Job"
English | 2009-06-22 | ISBN: 0470455845 | 311 pages | PDF | 3,5 MB

In Today's Job Jungle, the Guerrilla is King
"You'll learn how to build a compelling new network in days that gets you sit-down meetings with decision makers who can hire you, for jobs that aren't advertised or don't even exist yet."
—Kevin Donlin, creator, TheSimpleJobSearch.com; co-creator, The Guerrilla Job Search Home Study Course

Microsoft XNA Game Studio Creator's Guide, Second Edition

Microsoft XNA Game Studio Creator's Guide, Second Edition

Stephen Cawood, Pat McGee, "Microsoft XNA Game Studio Creator's Guide, Second Edition"
McGrH | 2009 | ISBN: 0071614060 | 560 pages | PDF | 3,2 MB

Microsoft XNA Game Studio Creator's Guide, Second Edition [Repost]

Microsoft XNA Game Studio Creator's Guide, Second Edition [Repost]

Microsoft XNA Game Studio Creator's Guide, Second Edition by Stephen Cawood
English | Apr. 23, 2009 | ISBN: 0071614060 | 560 Pages | PDF | 4.36 MB

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals.

Sega Saturn Magazine Issue 001, November 1995

Sega Saturn Magazine Issue 001, November 1995

Sega Saturn Magazine Issue 001, November 1995
English | 100 Pages | 37MB | PDF

Sega Saturn Magazine was a monthly UK magazine dedicated to the Sega Saturn. It held the official Saturn magazine license for the UK, and as such some issues included a demo CD created by Sega, called Sega Flash, which included playable games and game footage. The last issue was Issue 37, Nov 1998. Sega Saturn Magazine was originally known as Sega Magazine which launched in 1994 and covered the Sega consoles available at the time, including the Sega Master System, Sega Mega Drive, Sega Mega-CD, Sega 32X and Sega Game Gear. From November 1995 the magazine was relaunched as Sega Saturn Magazine and coverage of other Sega consoles were gradually reduced and withdrawn in favour of the Sega Saturn.

I'Adore Magazine #001 2012

I'Adore Magazine #001 2012

I'Adore Magazine #001 2012
English | True PDF | 82 pages | 33.1 MB

I'Adore Magazine - the Baddest Women in the game

Athena Voltaire and the Volcano Goddess 001 (2016)

Athena Voltaire and the Volcano Goddess 001 (2016)

Athena Voltaire and the Volcano Goddess 001 (2016)
English | CBR | 29 pages | 35.77 MB

The fan-favorite pulp heroine returns in an all-new miniseries written and drawn by Eisner and Manning Award-nominated creator Steve Bryant. When her father gains possession of a legendary necklace, Athena Voltaire must save him from both strange assassins and the Nazis, who want the power the artifact could unlock!

Microsoft XNA Game Studio Creator's Guide, Second Edition

Microsoft XNA Game Studio Creator's Guide, Second Edition

Stephen Cawood, Pat McGee "Microsoft XNA Game Studio Creator's Guide, Second Edition"
McGraw-Hill Osborne Media | English | 2009-04-23 | ISBN: 0071614060 | 560 pages | PDF | 3,2 MB

Silent Hill - Downpour - Anne's Story 001 (2014)

Silent Hill - Downpour - Anne's Story 001 (2014)

Silent Hill - Downpour - Anne's Story 001 (2014)
English | CBR | 23 pages | 22.87 MB

IDW returns to Konami's horror masterpiece! In the 2012 hit video game Silent Hill Downpour, players were introduced to Anne Marie Cunningham, the enigmatic prison officer bent on bloody revenge against the game's main protagonist, Murphy Pendleton. Now, at last, fans can learn what horrors Anne faced during her fateful journey through Silent Hill's fog-shrouded streets… and what led her to the terrifyingly cursed town in the first place. Written by Tom Waltz (writer of Silent Hill: Sinner's Reward, Silent Hill: Past Life and the Silent Hill Downpour video game), with artwork by Tristan Jones (Ghostbusters, Hoax Hunters).

Captain America Featuring Road Force in End Game 001 (2015) (Infinite Comic)

Captain America Featuring Road Force in End Game 001 (2015) (Infinite Comic)

Captain America Featuring Road Force in End Game 001 (2015) (Infinite Comic)
English | CBR | 57 pages | 16.35 MB

George R.R. Martin's In the House of the Worm 001 (2014)

George R.R. Martin's In the House of the Worm 001 (2014)

George R.R. Martin's In the House of the Worm 001 (2014)
English | CBR | 22 pages | 46.37 MB

The biggest name in fiction, GEORGE RR MARTIN, opens his story vault as we adapt a tale of dark fantasy to comics for the first time with In The House of the Worm. Beneath a ruined city on a forgotten planet lies a world of plots and revenge. When Annelyn is embarrassed in front of his noble friends by the Meatbringer, he sets forth a devious plan that is meant to gain vengeance. But the terrible truth of the dire White Worm turns his ploy into folly in terrible fashion. Join a master storyteller as he spins a uniquely mysterious tale and reveals new worlds of wonder and horror. From the creator of A Game of Thrones, a new vision of fantastic adventure!

Axcend 001 (2015)

Axcend 001 (2015)

Axcend 001 (2015)
English | CBR | 30 pages | 53.72 MB

Superman Earth One co-creator SHANE DAVIS returns to comics for an all-new ONGOING SERIES! What happens when a video game decides to come to our reality to play? When there are no extra lives, and Armageddon looms on the horizon, when your life revolves around gaming like teenager Eric Morn, you Press Start. This special introductory issue features 28 full pages and no ads! Each issue of the series will feature a VS. linking cover variant by DAVIS showcasing the book's cast.

Jason Darby, "Awesome Game Creation: No Programming Required"

Jason Darby, "Awesome Game Creation: No Programming Required"

Jason Darby, "Awesome Game Creation: No Programming Required"
Charles River Media | 2007 | ISBN: 1584505346 | 512 pages | PDF | 15,7 MB

This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well! Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. Throughout the book, you'll learn how to create a variety of games, including an 2D Dragon Flying Game, First Person Shooter, space shoot-em up, and more. To make sure you're able to follow along easily, each game is created through step-by-step tutorials that use "drag-and-drop" game engines. You'll learn how to make and modify your own interactive 2D and 3D computer games. And, you'll learn how to use a variety of development tools, including The Games Factory 2 (latest version), GameMaker, and FPS Creator (new to this edition). This is a great way to learn the basics of game design and creation without having to learn how to program!!

Game Over: Kasparov and the Machine (2003)

Game Over: Kasparov and the Machine (2003)

Game Over: Kasparov and the Machine (2003)
DVDrip | English DD 5.1ch 448 kbps | 712x572 | x264 | 1850kbps | PAL (25 fps) | 1:24:58 | Subtitles: Eng | Rip date: 2009-08-13 | 1.37 GB
Genre: Documentary

Game Over: Kasparov and the Machine is a 2003 documentary film by Vikram Jayanti about the match between Garry Kasparov, the highest rated chess player in history and the World Champion for 15 years (1985–2000), and Deep Blue, a chess-playing computer created by IBM.
In 1997, Kasparov played his second chess match against Deep Blue, a computer designed specifically to beat Kasparov in chess. In the second game, Kasparov set a trap that most computers fall for. Deep Blue didn't fall for it. From this experience, Kasparov suspected IBM, the creator of Deep Blue, of cheating by using a human player during the game to increase the strategic strength of the computer. As a metaphor for this suspicion, the film weaves in the story of the Turk, a hoax involving a chess-playing automaton built in the eighteenth century, but secretly operated by human beings. (The film also implies that Deep Blue's heavily promoted victory was a ploy by IBM to boost its market value.) Deep Blue went on to win the match in the sixth game, marking the first time in history that a computer defeated the World Champion in a match of several games.
The film was nominated for a 2003 International Documentary Association award. It was coproduced by Alliance Atlantis and the National Film Board of Canada.

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming (Repost)

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming (Repost)

Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming
Publisher: McGraw-Hill Osborne Media | ISBN: 007149071X | edition 2007 | PDF | 482 pages | 14,6 mb

Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.
Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.