Bestiality and Zoophilia: Sexual Relations with Animals (Anthrozoos)

Bestiality and Zoophilia: Sexual Relations with Animals (Anthrozoos)

Bestiality and Zoophilia: Sexual Relations with Animals (Anthrozoos) by Anthony L. Podberscek, Andrea M. Beetz
Bloomsbury Academic | September 2, 2009 | English | ISBN: 1847883540 | 144 pages | PDF | 2 MB

Bestiality and Zoophilia: Sexual Relations with Animals is a special issue of Anthrozoös, the journal of the International Society for Anthrozoology – a multi-disciplinary journal of the interactions of people and animals.

Dearest Pet: On Bestiality

Dearest Pet: On Bestiality

Dearest Pet: On Bestiality By Midas Dekkers, Paul Vincent
Publisher: V.e.r.s.o 1994 | 219 Pages | ISBN: 0860914623 | PDF | 34 MB

Dearest Pet: On Bestiality (repost)

Dearest Pet: On Bestiality (repost)

Dearest Pet: On Bestiality By Midas Dekkers, Paul Vincent
Publisher: V.e.r.s.o 1994 | 219 Pages | ISBN: 0860914623 | PDF | 34 MB

The DC Comics Guide to Writing Comics the DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics the DC Comics Guide to Writing Comics

Dennis O'Neil, "The DC Comics Guide to Writing Comics the DC Comics Guide to Writing Comics"
English | ISBN: 0823010279 | 2001 | 128 pages | EPUB | 21 MB

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud
English | Sep 5, 2006 | ISBN: 0060780940 | 2732 Pages | PDF | 37 MB

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design.

Web Comics for Teens by Michael Duggan

Web Comics for Teens by Michael Duggan

Web Comics for Teens by Michael Duggan
Publisher: Course Technology PTR | Number Of Pages: 223 | Publication Date: 2008-01-25 | ISBN-10: 1598634674 | PDF | 6 Mb

Are you always doodling heroes and villains for your own comic adventures? Have you ever imagined creating your own comic book for others to read? With "Web Comics for Teens", you can! "Web Comics for Teens" introduces you to the skills, tools, and programs you need to create your own web comics, comics, and cartoons published on the World Wide Web. The book begins with an introduction to basic pencil and ink drawing techniques to help you hone your illustration skills. You’ll learn how to create memorable characters that come to life and how to develop your own unique drawing style. From there you’ll discover how to compose and lay out a comic strip and get tips to help you create a great story. Once you have the basics of the story down you’ll learn how to incorporate popular comical themes to add wit and humor to your comic. When your story is complete the book will show you how to use Flash software to bring your web comic to life with awesome backgrounds, cool animation, and sound effects. And if you want to take your art to the next level, you’ll get the tips and information you need to host and publish your web comic on the internet where you can share it with others. With "Web Comics for Teens", you could be the next web comic star!

Projections: Comics and the History of Twenty-First-Century Storytelling (Post*45)

Projections: Comics and the History of Twenty-First-Century Storytelling (Post*45)

Projections: Comics and the History of Twenty-First-Century Storytelling (Post*45) by Jared Gardner
English | 2012 | ISBN: 0804771472 , 0804771464 | 240 pages | PDF | 5,6 MB

When Art Spiegelman's Maus won the Pulitzer Prize in 1992, it marked a new era for comics. Comics are now taken seriously by the same academic and cultural institutions that long dismissed the form. And the visibility of comics continues to increase, with alternative cartoonists now published by major presses and more comics-based films arriving on the screen each year.

Douglas Wolk, "Reading Comics: How Graphic Novels Work and What They Mean"

Douglas Wolk, "Reading Comics: How Graphic Novels Work and What They Mean"

Douglas Wolk, "Reading Comics: How Graphic Novels Work and What They Mean"
Publisher: Da Capo Pr | 2007 | ISBN: 0306815095/0306816164 | English | PDF | 405 pages | 9.6 Mb

Suddenly, comics are everywhere: a newly matured art form, filling bookshelves with brilliant, innovative work and shaping the ideas and images of the rest of contemporary culture. In Reading Comics, critic Douglas Wolk shows us why and how. Wolk illuminates the most dazzling creators of modern comics-from Alan Moore to Alison Bechdel to Chris Ware-and explains their roots, influences, and where they fit into the pantheon of art. …

Dosch 3D Comics Vol. 1

Dosch 3D Comics Vol. 1
Dosch 3D Comics Vol. 1
Dosch 3D Comics Vol. 1

Dosch 3D Comics Vol. 1

rar | 8 part | 108MB | 20 models | 3DS LWO OBJ C4D

Alan Moore: Comics as Performance, Fiction as Scalpel (Great Comics Artists Series)

Alan Moore: Comics as Performance, Fiction as Scalpel (Great Comics Artists Series)

Annalisa Di Liddo, "Alan Moore: Comics as Performance, Fiction as Scalpel (Great Comics Artists Series)"
University Press of Mississippi | 2009-03-13 | ISBN: 160473213X | 192 pages | PDF | 10.5 MB

Drawing Cartoons and Comics For Dummies [Repost]

Drawing Cartoons and Comics For Dummies [Repost]

Drawing Cartoons and Comics For Dummies
For Dummie | English | 2009-08-03 | ISBN-10: 0470426837 | 360 pages | PDF | 8.2 Mb

An original American art form, comics thrill millions of people across the globe. Combining step–by–step instruction with expert tips and advice, Drawing Cartoons & Comics For Dummies is a one–stop reference for creating and marketing original cartoons and comics.

DC Comics Guide to Coloring and Lettering Comics

DC Comics Guide to Coloring and Lettering Comics

DC Comics Guide to Coloring and Lettering Comics By Mark Chiarello, Todd Klein, Jim Steranko
Publisher: Watson-Guptill 2004 | 144 Pages | ISBN: 0823010309 | PDF | 54 MB

Scribblenauts Unmasked A DC Comics Adventure (2013)

Scribblenauts Unmasked A DC Comics Adventure (2013)

Scribblenauts Unmasked A DC Comics Adventure (2013)
PC Game | Developer: Warner Home Video Games | Publisher: 5th Cell Media | 1.2 GB
Languages: English, French, Italian, Spanish, German, Portuguese, Dutch
Genre: Action | Release Date: 24 September, 2013

In Scribblenauts Unmasked: A DC Comics Adventure, Maxwell unites with Batman™, Superman™ and the rest of The Justice League™ to restore order to the DC Comics Universe. Challenge your imagination as you battle the mightiest villains in an exciting, action-filled adventure through GOTHAM CITY™, METROPOLIS™, ATLANTIS™ and other iconic locales from…

The DC Comics Guide to Digitally Drawing Comics (repost)

The DC Comics Guide to Digitally Drawing Comics (repost)

Freddie E. Williams, "The DC Comics Guide to Digitally Drawing Comics"
2009 | ISBN: 0823099237 | 144 pages | EPUB | 7 MB

The DC Comics Guide to Inking Comics

The DC Comics Guide to Inking Comics

Klaus Janson, "The DC Comics Guide to Inking Comics"
English | ISBN: 0823010295 | 2003 | 128 pages | EPUB | 25 MB

The DC Comics Guide to Pencilling Comics

The DC Comics Guide to Pencilling Comics

Klaus Janson, "The DC Comics Guide to Pencilling Comics"
English | ISBN: 0823010287 | 2002 | 128 pages | EPUB | 23 MB

Hellblazer Comics Part 6

Hellblazer Comics Part 6

Jamie Delano, John Ridgway, Hellblazer Comics No. 16-20
Vertigo Comics | 1988 | English | CBR | 41.66 Mb


Hellblazer is a comic book series published by the Vertigo imprint of DC Comics, which features the central character John Constantine. It has been ongoing since January 1988.

This is the comic book that inspired the movie Constantine

Highly Recomended!!

Stan Lee, John Buscema, "How To Draw Comics The Marvel Way" (repost)

Stan Lee, John Buscema, "How To Draw Comics The Marvel Way" (repost)

Stan Lee, John Buscema, "How To Draw Comics The Marvel Way"
Publisher: Fireside Books | 1984 | ISBN: 0671530771 | English | PDF | 156 pages | 34.2 Mb

Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. …

The Rise of the American Comics Artist: Creators and Contexts (repost)

The Rise of the American Comics Artist: Creators and Contexts (repost)

Paul Williams, James Lyons, "The Rise of the American Comics Artist: Creators and Contexts"
English | 2010-11-11 | ISBN: 1604737921, 1604737913 | 256 pages | PDF | 3,7 MB

Starting in the mid-1980s, a talented set of comics artists changed the American comic-book industry forever by introducing adult sensibilities and aesthetic considerations into popular genres such as superhero comics and the newspaper strip. Frank Miller's Batman: The Dark Knight Returns (1986) and Alan Moore and Dave Gibbons's Watchmen (1987) revolutionized the former genre in particular. During this same period, underground and alternative genres began to garner critical acclaim and media attention beyond comics-specific outlets, as best represented by Art Spiegelman's Maus. Publishers began to collect, bind, and market comics as "graphic novels," and these appeared in mainstream bookstores and in magazine reviews.

The Education Of A Comics Artist

The Education Of A Comics Artist

The Education Of A Comics Artist By Michael Dooley, Steven Heller
Publisher: Allworth Press 2005-05-01 | 288 Pages | ISBN: 1581154089 | PDF | 5.5 MB

This provocative anthology provides inspiration on how to teach, think, and talk about comics in the classroom and beyond. Featuring essays by, and interviews with, more than sixty professionals, educators, and critics, the book provides an in-depth view of the art, business, and history of comics art…